Just finished my first motion graphics animation in Blender 2.8 (Beta). Every time I do something in Blender and actually complete it, I have to give myself a pat on the back.
I’m not going to lie, it took me two tries to get this animation right. The tutorial is only 8 minutes but with my first attempt it took me more than an hour to complete. It was about half way through and got extremely frustrated why my animation wasn’t turning out like his.
I took a day off then came back to it the next day. Before the tutorial started, I took a deep breath and reminded myself that I am still learning this program.
As the tutorial started, I made sure to follow his steps completely. When I got to the halfway mark that tripped me up the day before I intently watched to see where I went wrong. Then, as the sun broke free from the clouds and the angels started singing, I figured out what went so wrong. In the tutorial he tells us to go to the preferences and change the animation to linear. By doing that the animation moves in the unique scattered position that can be seen in the finished video below.
This time around I didn’t change that option and kept the preferences in default. For some reason, changing the preferences in my version of Blender constricts the moment. Maybe all this has something to do with that fact that there has been so many updates from March of this year (when this tutorial was posted) to early June.
I know that Blender is still in the beta phase but they are making so many daily improvements to the software, tutorials (posted weeks ago) can sometimes be out of date. This is an important fact that I need to keep in mind.
Thanks for reading all of my jumbled thoughts this week!
JJ signing out.
Until next time.